It consists of a mental ray shader, arnold shader, vray shader and a maya deformer. For example you can setup your waves in the viewport with the deformer on a small plane and render them as displacement with the shader on a large plane. Or do some collisions with the deformer etc.
Vray For Maya 2013 Mac
[06 Jan 2013] Imre Tuske and Szabolcs Horvatth added support for vertex colors and cleaned the code.Dropped support for everything before Maya 2012fftw is now static linked, so the .dll is not needed anymore
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